Other Stuff

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 Unity Interactive Demos:

I’ve been working with unity quite some time now, i love how flexible and easy to implement prototypes or bigger projects in it.

I usually try to sprint new ideas and experiment with them, hopefully they grow into more interesting stuff with more time.

You can see some of my sprints as live demos below:

6_LiquidPhys

Liquid Physics Simulation

7_AI

TopDown AI

15_Ropes

Interactive Ropes

4_Endless

Endless Runner

 

 

 

 

 

 

 

 

 

 

 

 

Proffesional Work:

I’ve been working with ArtefactoEstudio for almost 2 years, and we have made some really fantastic projects, from minigames using the WiiMote for entertainment events to Virtual Reality Caves for Museums.

Below are some of the most impressive projects I’ve been part of:

11_Cave

VR Cave

5_VSF

Virtual Shoe Fitting

 

 

 

 

 

 

Shaders:

Not so long ago I learned what a shader is, and to be honest i can’t stop seeing the potential in them.

I love writing shaders, and I’ve found some pretty neat hacks with them.

To be quite honest I still need to learn a lot from 3D shaders however i feel pretty confident in 2D ones.

Here are some of my standalone shaders:

2_Barrel

Barrel Distortion

12_Metaballs

MetaBalls

 

 

 

 

 

 

 

Other Work:

Besides working in Unity i have worked in other platforms like XNA, Source Engine and Maya for other purposes, you can see more about them below:

13_SourceMaps

Source Engine Maps

3_CrowdSim

Crowd Simulator

 

 

 

 

 

 

14_FractalTrees

L Systems